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Spy camp

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Spy camp
Spy camp
Purpose Ability to gather information about legends and troops occupying wildlands and other kingdoms, as well as the amount of resources available.
Minimum requirements Garrison, level 1

Stable, level 1

The Spy camp is both home and base of operations for spies. Spies are used to determine the type and number of troops occupying a wildland or another city, as well as the resources available to be plundered in an invasion and the skills and buildings of an enemy city. The level of the spy camp determines the probability of success as well as the amount of information derived. A Spy camp is also required to train the Army Sense, Resource Sense and Skill Sense skills.


RevivalEdit

Spies can be revived after they have been killed. Select spy camp and press the Revive button (Recoverspy) on the bottom right. This costs 100 gold per spy. All spies will be revived by one click of the button.

Spy camp Upgrade
Level Cropland
Food
Timber mill
Wood
Quarry
Stone
Copper mine
Copper
Minimum
Population
Required
Buildings
Build Time Notes
1 500 900 1,200 850 0 Garrison (1), Stable (1) 00:16:00 1 spy team, 90% success rate
2 600 1,080 1,440 1,020 0 Garrison (2), Stable (2) 00:22:24 2 spy teams, 100% success rate
3 720 1,296 1,728 1,224 0 Garrison (3), Stable (3) 00:31:21 3 spy teams, 110% success rate
4 864 1,555 2,073 1,468 0 Garrison (4), Stable (4) 00:43:53 4 spy teams, 120% success rate
5 1,036 1,866 2,487 1,761 0 Garrison (5), Stable (5) 01:01:26 5 spy teams, 130% success rate
6 1,243 2,239 2,984 2,113 0 Garrison (6), Stable (6) 01:26:00 6 spy teams, 140% success rate
7 1,491 2,686 3,580 2,535 0 Garrison (7), Stable (7) 01:51:48 7 spy teams, 150% success rate
8 1,789 3,223 4,296 3,042 0 Garrison (8), Stable (8) 02:25:20 8 spy teams, 160% success rate
9 2,146 3,867 5,155 3,650 0 Garrison (9), Stable (9) 03:08:56 9 spy teams, 170% success rate
10 2,575 4,640 6,186 4,380 0 Garrison (10), Stable (10) 04:05:36 10 spy teams, 180% success rate
11 3,090 5,568 7,423 5,256 0 Garrison (11), Stable (11) 05:19:16 11 spy teams, 190% success rate
12 3,708 6,681 8,907 6,307 0 Garrison (12), Stable (12) 06:23:07 12 spy teams, 200% success rate
13 4,449 8,017 10,688 7,568 0 Garrison (13), Stable (13) 07:39:44 13 spy teams, 210% success rate
14 5,338 9,620 12,825 9,081 0 Garrison (14), Stable (14) 09:11:40 14 spy teams, 220% success rate
15 6,405 11,544 15,390 10,897 0 Garrison (15), Stable (15) 11:02:00 15 spy teams, 230% success rate
16 7,686 13,852 18,468 13,076 0 Garrison (16), Stable (16) 13:14:24 16 spy teams, 240% success rate
17 9,223 16,622 22,161 15,691 0 Garrison (17), Stable (17) 15:53:16 17 spy teams, 250% success rate
18 11,067 19,946 26,593 18,829 0 Garrison (18), Stable (18) 19:03:55 18 spy teams, 260% success rate
19 13,280 23,935 31,911 22,594 0 Garrison (19), Stable (19) 22:52:42 19 spy teams, 270% success rate
20 15,936 28,722 38,293 27,112 0 Garrison (20), Stable (20) 27:27:14 20 spy teams, 280% success rate
Spy camp Downgrade
Level Cropland
Food
Timber mill
Wood
Quarry
Stone
Copper mine
Copper
Demolition Time Notes
1 165 297 396 280 00:08:00
2 198 356 475 336 00:11:12
3 237 427 570 403 00:15:40
4 285 513 684 484 00:21:56
5 341 615 820 581 00:30:43
6 410 738 984 697 00:43:00
7 492 886 1,181 836 00:55:54
8 590 1,063 1,417 1,003 01:12:40
9 708 1,276 1,701 1,204 01:34:28
10 849 1,531 2,041 1,445 02:02:48
11 1,019 1,837 2,449 1,734 02:39:38
12 1,223 2,204 2,939 2,081 03:11:33
13 1,468 2,645 3,527 2,497 03:49:52
14 1,761 3,174 4,232 2,996 04:35:50
15 2,113 3,809 5,078 3,596 05:31:00
16 2,536 4,571 6,094 4,315 06:37:12
17 3,043 5,485 7,313 5,178 07:56:38
18 3,652 6,582 8,775 6,213 09:31:57
19 4,382 7,898 10,530 7,456 11:26:21
20 5258 9478 12,636 8946 13:43:37


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